Mar 25 2011

Process Movie Tutorials: Example 2

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Again, note the reduction in visual flicker as compared to the first example, and the different flowing wet paint style that is generated when you view the animation.

Keep in mind that these old PASeq presets don’t erase the canvas for the first frame for the 2nd and 3rd examples, so you would want to do that manually before running the Action : Process with Paint Action Sequence : Source to Movie menu command to render out the animation.

I hope these 3 simple examples help make clear the difference between painting on a clean erased canvas vs overdrawing on a modified previous output frame can lead to fairly radical differences in the perception and overall visual appearance of the resulting paint animations.

Again, the key to reducing flicker in a paint animation is to generate temporal continuity from frame to frame. And a powerful approach to generate temporal continuity is to incorporate the concept of overdrawing on a modified version of our previous output frame into the overall design of your PASeq used to process your source video to generate the output paint animation effect. This second approach to building a processing PASeq leads to reduced flicker while also expanding the visual aesthetics that can be generated in the animation due to the recursive processing taking place over time that modifies previously painted output frames.