Tag Archives: abstract

Apr 14 2011

Swap Evolving a Fixed MSG IO Routing Configuration

by Synthetik in Uncategorized

Today’s post started with the MSG preset we hand built in yesterday’s post that generated an abstract image based on combining together 3 1C Truchet FlipMod processors and a 3C Truchet Mod1 CP processor to build up an overlaid abstract patterning image. I then worked with the Evolution Editor, using the Swap control button in the top control bar of the Evolution Editor to evolve mutated variations of yesterday’s preset. I continued my directed evolution session by continuing to generate a series of new swap evolved mutations of the original MSG preset until i ended up with the new abstract effect above. We’ll look at the IO (input-output) routing of the new MSG preset effect and show that although it’s individual processor have been swap evolved and are different than the original starting processors used in yesterday’s preset effect, the IO routing strategy we developed in yesterday’s preset is still being used in the our new evolved preset. So the underlying design strategy used to build the original effect is still maintained through the particular random directed evolution process we followed, and is actually quite important in terms of defining the range of potential effect styles that can be generated using it.

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Apr 13 2011

Truchet Based Extreme Abstraction Ex2

by Synthetik in Uncategorized

This post continues the discussion over the last 2 days, looking at different ways to build MSG presets that build complex overlaid truchet tiling patternings that are adaptively modulated with a source image. As with yesterday’s post, we’ll be focused more on creating an interesting abstract image with internal variability as opposed to building a representational abstraction of a source image.

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Apr 12 2011

Truchet Based Extreme Abstraction

by Synthetik in Uncategorized

Today’s post will rework the truchet patterning idea discussed in yesterday’s post. We’ll use MSG processors that generate color patterning based off of color palette streams, as opposed to generating a grayscale patterning grid that is then colorized. The truchet patterns are still being modulated by a source image, but since the global colors in the generated pattern overlays are colored via random sampling of color palette streams as opposed to being colorized directly off of the local source image colors, the resulting final image is much more abstract. The source image influences the patterning by modulating the truchet grid, but the end result is variability in an abstract image as opposed to something being recognizably representational of the source image.

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Mar 15 2011

Spatially Modulated Abstract MSG Grid Imagery

by Synthetik in Uncategorized

See the full gallery on Posterous Today’s post will explore another MSG processor that generates abstract shapes, where the shape positioning is modulated by an input stream. We’ll show how you can stack multiple instances of the 3C Abstract 5 Grid Mod CP processor to build up spatially variant abstract image complexity.

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Mar 13 2011

Working with Swap Evolution and a Fixed MSG Routing Configuration

by Synthetik in Uncategorized

See the full gallery on Posterous All of the different abstract images above were generated by working with Swap evolution in the Evolution Editor starting from the MSG preset we built in yesterday’s post. So we’re working with a fixed IO (input-output) routing configuration for all of the different effects. And the number of processors in the MSG effect stays the same as well. The only thing that changes is that new processors with identical IO routing configurations are randomly swapped in to random processor positions during the course of the directed evolution session.This example shows how you can start with a pre-existing effect and create endless variations on it that look radically different with no real technical understanding of how MSG works internally.

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Mar 12 2011

Recursive Apollonian Modulation Animation Experiment

by Synthetik in Uncategorized

Today’s post continues the image modulated apollonian gasket close packing experiment we started in yesterday’s post. We’ll modify yesterday’s MSG preset to combine 2 different image modulated close-packed abstractions into a single output image. And we’ll use self-modulating recursion to generate a series of images to build an abstract animation.

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Mar 10 2011

Building an Apollonian Gasket using MSG

by Synthetik in Uncategorized

The above image is an example of an Appollonian Gasket, otherwise know as close-packed circles. Technically the close packing should take place in a single large circle as opposed to the entire rectangular canvas, but we’ll ignore that minor detail. This post will show how to create close packed circle abstractions using MSG processors.

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Feb 28 2011

Using Meta-Edits to Build Complexity into a Simple MSG Effect

by Synthetik in Uncategorized

See the full gallery on Posterous Yesterday we showed how to use the 3C Abstract12 CP MSG processor to build pseudo plant-like abstract procedural imagery. Today we will show how to use MSG Meta-Edit help commands and directed evolution to take yesterday’s simple effect and build something more visually complex.

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Feb 27 2011

More Simple MSG Vector Shapes

by Synthetik in Uncategorized

See the full gallery on Posterous Today’s post will continue our exploration of MSG processors that generate simple colored vector shapes that can be overlaid to build visual complexity to create abstract procedural art imagery. Today we’ll be exploring the 3C Abstract12 CP processor.

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Feb 26 2011

Directed Evolution of Simple MSG Vector Shapes

by Synthetik in Uncategorized

See the full gallery on Posterous In yesterday’s post we showed how to build a simple MSG preset that stacked a 3C Abstract11 CP processor to overlay simple arrow-like vector shapes to build an abstract procedural image. Today we will expand on what we built yesterday by hand, using the Evolution Editor and directed evolution to build a more elaborate set of abstract visual images.

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