Tag Archives: colorize

Mar 20 2012

Auto-Rotoscoping – Making Animated Videos with Paint Action Sequences (PASeq)


Making Movies – Paint Action Sequence Basic Editing 1 This video explains how a Paint Action Sequence (PASeq) works in Studio Artist for making movies.  You can also use any PASeq to make still images as well.  This video will show you how to edit a Factory PASeq Preset.  You will learn how to delete and add action steps, turn action steps on and off, mute and unmute steps plus create and record your own steps.  You will also learn some basic editing of PASeq steps as well as the advanced trick of creating a ghost effect which helps with smoothing flicker.

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Jul 26 2011

Triangular Block Regionize Effect

by Synthetik in Uncategorized

Today’s post shows how to spice up the Block Abstraction image operation effect by re-colorizing the blocks in a way that also splits them up into triangles.

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Jul 25 2011

Colorized Mass Abstractor Effect

by Synthetik in Uncategorized

The Mass Abstractor is a Studio Artist image operation effect. It can process a source image into a variety of different black and white effect styles. What about generating color output from the Mass Abstractor? Today’s post shows one way to do that, using the Colorize image operation effect.

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Apr 24 2011

Source Colorizing an Existing MSG Preset : Part 2

by Synthetik in Uncategorized

See the full gallery on Posterous In a post 2 days ago we showed how to modify a MSG effect so that it’s coloring was derived from a custom color palette generated from a specific source image. The effect’s custom coloring is built into the resulting modified MSG preset. So if the source image is later changed, the effect’s coloring continues to track the original custom source palette we built for the modified effect, as opposed to dynamically tracking the new loaded source image. In today’s post, we’ll show how to hand edit yesterday’s colorizing effect so that it directly colorizes based on the current source image (as opposed to a static custom color palette).

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Apr 22 2011

Source Colorizing an Existing MSG Preset Effect

by Synthetik in Uncategorized

See the full gallery on Posterous I was recently asked how to take an existing MSG preset and impose the colors of the source image onto the MSG preset. I was able to do this by adding an extra processor to the end of the MSG preset’s processor chain, that colorizes image streams based on a custom color palette. I derived the custom color palette from the current Source image. The first image above shows off the source colorized MSG effect, the second image above shows off the original MSG effect.

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Apr 11 2011

Truchet Patterning Abstraction Effect

by Synthetik in Uncategorized

Today’s post will look at a Truchet patterning based abstraction. Sebastian Truchet first looked at tiling patterns (called Truchet patterning) in 1704. MSG offers several different processors that let you generate a wide variety of different Truchet like tiling patterning effects. Some of these processors also allow for adaptive modulation of the patterning based on an image modulator, which increases the range of representational abstraction effects that can be generated from this style of repetitive geometric patternings.

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Apr 06 2011

Using 2 Layers to Build a Colorizing Flicker Free Paint Animation Effect

by Synthetik in Uncategorized

Today’ post continues the custom palette colorization thread we’ve been developing over the last 2 days worth of posts. We started out by showing how you could automatically generate a custom color palette from an image or painting you liked the color aesthetics of, and then use it to remap another image or movie to have similar color appearance. We then showed how to build a PASeq for movie processing that first colorized a source frame in the canvas, then temporarily reloaded the source area with the re-colorized image, and then used it as a temporary re-colorized source frame for auto-painting to build a paint animation movie effect. The paint effect we used i yesterday’s post was very simple, and by erasing the canvas to white before painting when processing each frame we mentioned in passing that the resulting end animation result would probably have perceived visual flicker caused by the erase and then draw on a fresh canvas approach to building the paint animation. Today’s post will show off how to restructure the way we build our PASeq yesterday using 2 layers to allow for re-colorization of the source image in the canvas (in layer 1) while building up an over-drawing flicker free paint animation in a second layer.

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Apr 05 2011

Incorporating Custom Color Palette Mapping into a Paint Effect

by Synthetik in Uncategorized

Today’s post picks up where yesterday’s left off. Yesterday we discussed how to auto-extract a custom color palette from a source image we liked the color appearance of, and then use the custom color palette to re-colorize a different source image or movie file to try and replicate the original color feel of the image the custom color palette was auto-generated from. Today’s we’ll show how to take yesterday’s approach and build it into a more extensive PASeq that generate paint animation effects.

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Apr 04 2011

Color Mapping Using a Custom Color Palette

by Synthetik in Uncategorized

See the full gallery on Posterous Yesterday we briefly discussed auto-generating color palettes from specific images, and mentioned that one use for this feature is to re-colorize images or movie frames to match the color aesthetics or mood of a particular image or painting you like the color aesthetics of. This post will discuss the methodology of how to do re-colorization based on a custom color palette.

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Mar 09 2011

Using Swap Evolution to Create a Variety of Different Procedural Effects

by Synthetik in Uncategorized

See the full gallery on Posterous The image gallery above are all examples of different procedural images i created using Swap evolution in the Evolution Editor, starting with the simple colorization preset we built in yesterday’s post. The point being that even with a simple MSG processor configuration by working with Swap and Mutate evolution processes you can still generate an infinite variety of different effects, working off of the same simple MSG processor preset configuration.

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