Tag Archives: dualmode
Playing with Interactive DualMode Paint Effects
Today’s post showcases some new tutorial videos that are available to help new Studio Artist users get started with working with interactive Dual Mode Paint effects.
Edge Drifter Interactive DualMode Paint
Today’s post will continue our recent discussion about working with interactive DualMode Paint presets to create dynamic real time abstract procedural animation effects. You can dynamically control the procedural animation by working with the mouse cursor positioning in the canvas while capturing the animation output into an open movie stream.
Dynamically Controlling MSG Based DualMode Paint Presets with the Mouse
DualMode Paint presets built with a Warp DualOp can easily be interactively adjusted while they are auto-painting by moving the mouse in the main canvas. It’s also possible to build interactive DualMode Paint presets that use a MSG DualOp with a little bit of additional programming work. This post will discuss what you need to do to make a MSG based DualMode Paint preset interactively modulate while it auto-paints based on mouse or pen movement in the main canvas.
Rutt Etra Style Effect Using a DualMode Paint Preset
Today’s post continues our exploration (see last 2 posts) of Rutt Etra video synthesizer style effects. Today we’ll modify a factory paint preset and then use it in a DualMode Paint preset to create a very abstract Rutt Etra like paint effect. The paint preset is combined together with the Smart Blur image operation effect in DualMode Paint operation mode to create a soft dissipating paint effect based on image luminance displacement mapped painted scan lines.
DualMode Paint Tunnel Animation Effect
Today’s post combines a paint preset that draws luminescent rectangular bars along with an interactive warp effect to create an animating paint tunnel effect.
DualMode Paint MSG KaliedoSpiro Procedural Animation
Today’s post continues our examination of some new DualMode Paint presets available for Studio Artist 4.03. Today we’ll look at how to procedurally animate a MSG effect used as the Dual Op for a DualMode Paint preset by attaching temporal generators to editable MSG parameters.
Mouse Modulation of MSG Based DualMode Paint Effects
Today’s post continues our discussion of dynamic DualMode Paint animation effects you can interactively control in real time. Yesterday we looked at a DualMode Paint preset based on an interactive warp DualOp. Today we will look at how to configure a MSG based DualOp that is interactively controlled by mouse movement in the canvas while the DualMode Paint preset is live drawing.
DualMode Paint Kaleidoscopic Effects
See the full gallery on Posterous DualMode Paint operation mode lets you build dynamic paint effects that combine live painting with an interleaved live image processing effect. Today’s post will explore some of the new KaleidoSpiroEvolver DualMode Paint presets. You can use these amazing presets to quickly generate kaleidoscopic paintings, or to generate live paint animation effects.
Extending DualMode Paint Effects in a Custom PASeq
Yesterday we showed how to combine paint synthesizer time particles along with an image operation effect to build a dynamic moving paint particle animation from a static source image. One limitation of DualMode Paint is that you can only interleave a single image processing effect into a dynamic paint preset. An alternative approach to building this kind of dual paint and image processing effect is to build a custom paint action sequence (PASeq), and then run it in loop action. The PASeq approach to building this kind of animation effect allows for combining together multiple image processing effects into the overall paint-image process loop.
Dynamic Particle Sketch Animations Using DualMode Paint
This post discusses how to build a DualMode Paint preset that dynamically sketches a static source image with paint particles whose paint stroke trails fade out over time. The DualMode Paint preset is composed of a time particle based paint synthesizer preset along with the Fixed Color image operation for it’s Dual Op to fade the painting time particles over time. The end result is a paint animation that dynamically paints in the source features over time.

