Tag Archives: movie processing
Check out Cool new Music Video Made with Studio Artist For The Diving Bell
Studio Artist user Victor Ingrassia recently completed a music video called “China, My China” for the group “The Diving Bell”. “The Diving Bell” is out of Seattle, and the song and associated video were released on FIN Records. Check out the video Victor had this to say about the new music video. “I’ve been working on it since last November. I was able to work in 1080p using SA4, FCPX & Motion5. 95% of the content was created in Studio Artist 4. I used Motion 5 for some graphic elements as well as to make the blossom snow. Final Cut Pro X was where I composited and edited it. The speed of the new iMac, along with how sweet Studio Artist runs on the Intel processor, combined with FCPX’s background rendering allowed me to work experimentally and intuitively… often tossing material back and forth between Studio Artist, Final Cut & Motion. I was able to explore dangerous paths that would have wasted time I didn’t have, were I still using my old G5 tower. I worked mostly from found and stock footage using a combination of auto rotoscope and hand drawing. I had a great time making this and stretching my Studio Artist skill set.” I really like that the Fin Records label was inspired by Black Sparrow Press, Charles Bukowski’s publisher. Fin Records and the group are premiering the new music video this weekend at SXSW. Victor is a master at manipulating Studio Artist video processing effects, and has a ton of great Studio Artist processed video examples on both his web site and his vimeo site.
Stylized Vector Edge Effect
Today’s post shows how to combine together an image operation effect and the Vectorizer to create a stylized black and white edge effect. We’ll be using the Vectorizer’s Flat Input Technique, which allows you to take a flat color image generated by a raster image processing effect and convert it into a vector representation.
Building a Progressive Movie Processing Melt Effect
Someone recently asked about how to generate a progressive wet melt effect applied to a movie file. So that as the processed movie plays, the wet melt effect applied to the movie gets progressively more extreme over time. This is actually pretty easy to achieve in Studio Artist, by key-framing your wet melt effect over time in the Paint Action Sequence Timeline.
Working with PASeq Loop Action Preference Options for Canvas Display Updates
Most paint action sequences (PASeq) are composed of multiple action steps that work together to build a final finished effect. When initially building a PASeq, the ability to watch each individual action step update in real time as it plays back is useful feedback. But if you are using the PASeq to process live video feeds while running in loop action, or you want to visualize the finished effect processing a source movie (using loop action or Animate), then you really only want to see the canvas display update at the conclusion of a complete PASeq processing cycle (as opposed to real time updates as each action step is running). Fortunately, Studio Artist give you the ability to specify a Loop Action Canvas Update option for PASeq preference settings. This PASeq preference option lets you choose which kind of canvas display updating you want when a PASeq plays back in loop action or Animate processing.
Using 2 Layers to Build a Colorizing Flicker Free Paint Animation Effect
Today’ post continues the custom palette colorization thread we’ve been developing over the last 2 days worth of posts. We started out by showing how you could automatically generate a custom color palette from an image or painting you liked the color aesthetics of, and then use it to remap another image or movie to have similar color appearance. We then showed how to build a PASeq for movie processing that first colorized a source frame in the canvas, then temporarily reloaded the source area with the re-colorized image, and then used it as a temporary re-colorized source frame for auto-painting to build a paint animation movie effect. The paint effect we used i yesterday’s post was very simple, and by erasing the canvas to white before painting when processing each frame we mentioned in passing that the resulting end animation result would probably have perceived visual flicker caused by the erase and then draw on a fresh canvas approach to building the paint animation. Today’s post will show off how to restructure the way we build our PASeq yesterday using 2 layers to allow for re-colorization of the source image in the canvas (in layer 1) while building up an over-drawing flicker free paint animation in a second layer.
Setting up Initial Canvas States when Movie Processing with a PASeq
Today’s post follows directly from the last 2 day’s posts, which re-examined some old Process Movie Tutorial examples. The movie processing examples detail how to incorporate the concept of overdrawing on a previous canvas output frame into building a movie processing effect in a paint action sequence (PASeq). One important consideration to take into account when building a movie processing PASeq that uses overdrawing is specifying the setup for the initial state of the canvas for the first frame of the animation. In old versions of Studio Artist before the advent of Mute keyframes, you needed to keep track of this manually. But by working with Mute keyframes you can now build your initial canvas state setup directly into your movie processing PASeq.
Process Movie Tutorials: Example 2
Today’s post continues our look back at the old Process Movie Tutorials that we started with yesterday’s post. If you have not read yesterday’s post, please read it before continuing. Today’s example will again show off the differences between building a paint action sequence (PASeq) that erases to white and then paints each frame, vs the concept of overdrawing on top of a modified previous output frame. The first approach generated visual flicker in the rendered paint animation, while the second approach works to reduce or eliminate perceived visual flicker in the rendered paint animation, even though the same individual paint strokes are used to draw each individual movie frame in both cases. The second approach is powerful because it introduces temporal continuity into the rendered animation, which as we discussed yesterday is the key to generating flicker free paint animations.
Process Movie Tutorials : Example 1
The Process Movie Tutorials are some old Studio Artist tutorials that were originally generated several version releases ago. They discuss some fundamental basics regarding how to go about constructing paint action sequences (PASeq) for movie processing so that the processing scripts incorporate the notion of temporal continuity into the paint animation effects they generate. We’ll be taking a look at these old movie processing tutorials over the next several posts, since the information they contain is timeless, and worth delving into for anyone interested in getting started processing movie files with Studio Artist.
Vectorizer Wet Drip Animation
The image above is a frame capture from a processed movie file. This post will explore how the wet dripping vectorizer animation was generated.

