Tag Archives: MSG

Aug 01 2011

MSG Mirror Reflection Abstraction

by Synthetik in Uncategorized

Today’s post take a look at a MSG preset that generates an abstraction effect via horizontal mirror reflection symmetry along with some additional image processing. This approach to generating symmetry effects is an alternative to a recent post where we used successive applications of an interactive warp translate effect to build mirror symmetry in a facial image.

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Jul 24 2011

MSG Gradient Lighting Effect

by Synthetik in Uncategorized

Today’s post continues our discussion of the canvas gradient lighting PASeq preset discussed in yesterday’s post. Yesterday’s discussion focused on how we used the Simple Texture ip op to build a canvas texture simulation. Today we’ll take a look at a MSG preset used within yesterday’s PASeq preset that implements the gradient lighting effect shown above.

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Jul 17 2011

Simple BW Circular Shape Animation

by Synthetik in Uncategorized

Today’s post shows how to build a simple MSG preset to create a very simple circular shape animation movie file that loops every 100 frames. We will then use this movie file to modulate a paint synthesizer parameter when creating a second animation effect in tomorrow’s post.

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Jul 02 2011

Lissajous Sphere Op Art

by Synthetik in Uncategorized

Today we’ll take a look at how to create some simple geometric op art imagery using MSG processors.

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Jun 28 2011

Color Wave Abstraction

by Synthetik in Uncategorized

Today’s post shows how to build a simple color wave abstraction of the source image. The effect combines a MSG preset that generates a series of colored bands with an interactive warp option that warps the colored bands based on the source image.

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Jun 24 2011

Colorizing a Flat Color MSG Edge Abstraction

by Synthetik in Uncategorized

Yesterday we showed how to build a float sum area MSG preset that generates a resolution independent color source edge abstraction effect.  Today we’ll show how to colorize yesterdays’s flat color edge effect. We’ll also add some symmetry translation warping to the colorized edge abstraction to create the finished effect shown above.

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Jun 23 2011

MSG Color Edge Abstraction

by Synthetik in Uncategorized

Yesterday we shows how to use a spatially modulated MSG float sum area blur effect to process a source photo to fake a miniature view. Today we’ll take a look at a different float sum area filtering effect that generates a resolution independent color source edge abstraction.

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Jun 22 2011

Miniature Faking

by Synthetik in Uncategorized

Blurring parts of a photo simulates the shallow depth of field normally encountered in close up photography. You can take a normal photo and convert it into a faked miniature photo by subjecting it to this kind of processing. Today’s post will show how to build a MSG preset effect that generates a faked miniature photo look.

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Jun 20 2011

Edge Drifter Interactive DualMode Paint

by Synthetik in Uncategorized

Today’s post will continue our recent discussion about working with interactive DualMode Paint presets to create dynamic real time abstract procedural animation effects. You can dynamically control the procedural animation by working with the mouse cursor positioning in the canvas while capturing the animation output into an open movie stream.

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Jun 19 2011

Dynamically Controlling MSG Based DualMode Paint Presets with the Mouse

by Synthetik in Uncategorized

DualMode Paint presets built with a Warp DualOp can easily be interactively adjusted while they are auto-painting by moving the mouse in the main canvas. It’s also possible to build interactive DualMode Paint presets that use a MSG DualOp with a little bit of additional programming work. This post will discuss what you need to do to make a MSG based DualMode Paint preset interactively modulate while it auto-paints based on mouse or pen movement in the main canvas.

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