Tag Archives: particle
Extending DualMode Paint Effects in a Custom PASeq
Yesterday we showed how to combine paint synthesizer time particles along with an image operation effect to build a dynamic moving paint particle animation from a static source image. One limitation of DualMode Paint is that you can only interleave a single image processing effect into a dynamic paint preset. An alternative approach to building this kind of dual paint and image processing effect is to build a custom paint action sequence (PASeq), and then run it in loop action. The PASeq approach to building this kind of animation effect allows for combining together multiple image processing effects into the overall paint-image process loop.
Dynamic Particle Sketch Animations Using DualMode Paint
This post discusses how to build a DualMode Paint preset that dynamically sketches a static source image with paint particles whose paint stroke trails fade out over time. The DualMode Paint preset is composed of a time particle based paint synthesizer preset along with the Fixed Color image operation for it’s Dual Op to fade the painting time particles over time. The end result is a paint animation that dynamically paints in the source features over time.
Building Dynamic Paint Effects with Particle Pen Mode
See the full gallery on Posterous Today’s post will look at how to generate dynamic paint effects using the Particle Pen Mode in the paint synthesizer. You can use this kind of dynamic painting to very quickly build interesting abstract painted imagery with a tremendous amount of internal detail. Or you can use movie stream output to create dynamic paint animation movie files.
Simulating Pouring Paint
Someone recently asked me for some advice on programming the paint synthesizer to emulate paint pouring out of a hose, where the user could control the direction of the flow. And i’m assuming there’s some form of gravitational force associated with the paint movement as well. We’ll take a look at one approach to doing this in todays’s post. And in the process learn about some of the different Wacom pen tilt and tilt orientation modulation techniques you can take advantage of in the Studio Artist paint synthesizer.
Matching Particle Pen Autodraw Behavior to Manual Drawing Behavior
I was recently asked why a paint synthesizer particle pen mode paint preset had very different drawing behavior and associated appearance when used manually vs when run with the Action button. The answer is that it’s all a function of how the preset is programmed in the paint synthesizer. Understanding the differences in behavior and how to edit it to be consistent will help you gain a better understanding of how the paint synthesizer works internally.

