Tag Archives: procedural animation
Simple BW Circular Shape Animation
Today’s post shows how to build a simple MSG preset to create a very simple circular shape animation movie file that loops every 100 frames. We will then use this movie file to modulate a paint synthesizer parameter when creating a second animation effect in tomorrow’s post.
Playing with Interactive DualMode Paint Effects
Today’s post showcases some new tutorial videos that are available to help new Studio Artist users get started with working with interactive Dual Mode Paint effects.
Dynamically Controlling MSG Based DualMode Paint Presets with the Mouse
DualMode Paint presets built with a Warp DualOp can easily be interactively adjusted while they are auto-painting by moving the mouse in the main canvas. It’s also possible to build interactive DualMode Paint presets that use a MSG DualOp with a little bit of additional programming work. This post will discuss what you need to do to make a MSG based DualMode Paint preset interactively modulate while it auto-paints based on mouse or pen movement in the main canvas.
MSG Symmetry Patterning Animation
The image above is a frame capture from a MSG based procedural animation. A single MSG preset was run in loop action mode to generate the animation output. I opened a movie stream before starting the loop action run of the MSG preset, so each cycle of the loop action processing was output as a sequential movie frame into the open movie stream. The MSG preset processes a single source image. The dynamic patterning animation over time is procedurally generated from multiple temporal generators attached to editable parameters in the MSG preset.
Stacked MSG Procedural Shape Animation
In yesterday’s post we used 2 temporal generators to build a procedural shape animation from a MSG preset. The preset was based on the 1C Abstract5 processor. Today we use 3 different stacked instances of this processor in a single MSG preset with 3 temporal generators to build a more complex time varying shape animation.
Simple MSG Procedural Shape Animation
Today’s post continues off from yesterday’s as we continue to explore the “Simple MSG Shapes” preset category. Today we’ll show how to use the Shape1 MSG preset to generate an evolving shape animation.
Edge Rippler Loop Action Procedural Animating Processing Effect
Today’s post explores a simple procedural animation generated by using a single MSG preset run in loop action mode. The MSG preset processes the Current Layer, so it builds a recursive processing effect over time in the canvas when run in loop action. A single temporal generator is attached to one of the MSG preset’s editable parameters to generate procedural animating movement into the processing effect as it runs in loop action mode.
Texture Synthesizer Gradient Mapped Procedural Animation
The image above is a frame capture from a simple procedural animation of a gradient mapped texture field generated using the Texture Synthesizer. This post will show how the animation was generated. In tomorrow’s post we’ll show the relationship between this kind of Texture Synthesizer effect, and how you could configure the same style of effect using MSG processors.
SImple MSG Procedural Abstract Animation
The image above is a single frame from an abstract animation generated from a self-animating MSG preset. This post will take a look at how the MSG preset was built, showing off the user of Temporal Generators (TG) to self-animate MSG parameters. We’ll also show off a few MSG Editing tricks you might find useful for building your own MSG presets.

