Tag Archives: temporal generator

Jun 20 2011

Edge Drifter Interactive DualMode Paint

by Synthetik in Uncategorized

Today’s post will continue our recent discussion about working with interactive DualMode Paint presets to create dynamic real time abstract procedural animation effects. You can dynamically control the procedural animation by working with the mouse cursor positioning in the canvas while capturing the animation output into an open movie stream.

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Jun 19 2011

Dynamically Controlling MSG Based DualMode Paint Presets with the Mouse

by Synthetik in Uncategorized

DualMode Paint presets built with a Warp DualOp can easily be interactively adjusted while they are auto-painting by moving the mouse in the main canvas. It’s also possible to build interactive DualMode Paint presets that use a MSG DualOp with a little bit of additional programming work. This post will discuss what you need to do to make a MSG based DualMode Paint preset interactively modulate while it auto-paints based on mouse or pen movement in the main canvas.

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May 31 2011

Stacked MSG Procedural Shape Animation

by Synthetik in Uncategorized

In yesterday’s post we used 2 temporal generators to build a procedural shape animation from a MSG preset. The preset was based on the 1C Abstract5 processor. Today we use 3 different stacked instances of this processor in a single MSG preset with 3 temporal generators to build a more complex time varying shape animation.

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May 30 2011

Simple MSG Procedural Shape Animation

by Synthetik in Uncategorized

Today’s post continues off from yesterday’s as we continue to explore the “Simple MSG Shapes” preset category. Today we’ll show how to use the Shape1 MSG preset to generate an evolving shape animation.

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May 24 2011

Edge Rippler Loop Action Procedural Animating Processing Effect

by Synthetik in Uncategorized

Today’s post explores a simple procedural animation generated by using a single MSG preset run in loop action mode. The MSG preset processes the Current Layer, so it builds a recursive processing effect over time in the canvas when run in loop action. A single temporal generator is attached to one of the MSG preset’s editable parameters to generate procedural animating movement into the processing effect as it runs in loop action mode.

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May 21 2011

DualMode Paint MSG KaliedoSpiro Procedural Animation

by Synthetik in Uncategorized

Today’s post continues our examination of some new DualMode Paint presets available for Studio Artist 4.03. Today we’ll look at how to procedurally animate a MSG effect used as the Dual Op for a DualMode Paint preset by attaching temporal generators to editable MSG parameters.

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May 20 2011

Mouse Modulation of MSG Based DualMode Paint Effects

by Synthetik in Uncategorized

Today’s post continues our discussion of dynamic DualMode Paint animation effects you can interactively control in real time. Yesterday we looked at a DualMode Paint preset based on an interactive warp DualOp. Today we will look at how to configure a MSG based DualOp that is interactively controlled by mouse movement in the canvas while the DualMode Paint preset is live drawing.

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May 12 2011

DualMode Paint Animation of Evolving Chaotic Attractor

by Synthetik in Uncategorized

For the last 2 days we’ve explored generating paint animation based on a paint synthesizer preset that incorporates an embedded MSG preset that directs the paint synthesizer to auto-paint a dynamically evolving chaotic attractor. The embedded MSG preset uses temporal generators to procedurally modulate editable parameters associated with the generation of the chaotic attractor shape over time in the animation. Today we’ll revisit generating paint animation from this embedded MSG paint preset with a totally different approach, by incorpoating it into a DualMode Paint preset running live in loop action mode streaming into an open movie stream.

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May 11 2011

Animating a Recursively Painting Chaotic Attractor

by Synthetik in Uncategorized

Over the last 2 days we first showed how to build a paint synthesizer preset that uses an additional embedded MSG preset to paint a chaotic attractor, and then to build a moving paint animation by attaching temporal generators to editable parameters in the embedded MSG preset. Today we’ll modify yesterday’s animation approach to incorporate recursive processing (overdrawing on a previous modified output canvas frame). Recursive processing allows for generating an artistic smeared paint trail effect to the dynamic movement of the painted chaotic attractor.

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May 10 2011

Animating a Painting Chaotic Attractor

by Synthetik in Uncategorized

Today’s post continues the discussion we started yesterday, where we showed how to use an embedded MSG preset to make the paint synthesizer paint a chaotic attractor generated by the embedded MSG preset. Today we will show how to generate a moving paint animation of the chaotic attractor. We’ll use temporal generators attached to editable parameters in the MSG preset to generate the procedural movement of the chaotic attractor over time in the paint animation.

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