Tag Archives: texture

Jul 23 2011

Simulating a Canvas Texture via the Simple Texture Ip Op

by Synthetik in Uncategorized

There’s are many different approaches you can take to simulate paint effects on lighted textural surfaces. Today’s post starts to break apart a PASeq preset that uses the Simple Texture image operation effect to build an artificial canvas texture.  Additional MSG and image operation effects are then used to take the canvas texture and apply it to the source image, giving it a visual look like it’s been printed on a textured canvas.

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May 04 2011

Recursive Modulation in the Texture Synthesizer

by Synthetik in Uncategorized

The Texture Synthesizer is an older Studio Artist operation mode that can be used to generate procedural texture fields and texture based effects. While it is superseded to some extent by MSG these days, there are still lots of interesting visual effects you can generate with it. The Texture Synthesizer is designed so that the local properties of the generated texture field can be modulated by the current canvas or source or other layer images. So by using it multiple times to recursively process it’s previous output you can build additional organic complexity into the resulting generated texture.

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Dec 19 2010

Eliminating Flicker in a Paper Texture Movie Processing Effect

by Synthetik in Uncategorized

Two days ago we described how to build a stylized petroglyph effect that was drawn on synthesized brown paper. I thought it would be fun to run with the synthesized textured paper idea, and build a movie processing effect that rendered a source movie as a moving raised texture on a brown paper backing. This post will discuss how i put together the effect as well as how i worked to modify different processing steps to eliminate flicker in the rendered output movie.

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Dec 17 2010

Petroglyph Abstraction Effect

by Synthetik in Uncategorized

See the full gallery on Posterous A recent discussion on the Studio Artist User Forum about building paint action sequence (PASeq) presets to simulate brown weathered paper inspired me to put together a petroglyph simulation this afternoon. I’ll detail how i built the petroglyph effect in this post.

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