This post continues a series we started yesterday on adding representational features from a source image into a very abstract canvas. This post starts with a flat random noise texture field and shows how you can use a modulated interactive warp to pull source features out of a totally random noise canvas.Details
Adding some sort of representational component to an extreme abstracted image can often be a useful way to anchor the abstracted image back to it’s original source in the viewer’s mind. This post will show off how to use the Vectorizer Outline Technique to add source features into an abstracted canvas via an overlay.Details
A recent discussion on the Studio Artist User Forum about building paint action sequence (PASeq) presets to simulate brown weathered paper inspired me to put together a petroglyph simulation this afternoon. I’ll detail how I built the petroglyph effect in this post.
The following image is a combination of a vectorizer abstraction preset with an added smart blur effects masked so that it only blurs at the edges of the image. This can be used as a technique to focus the viewer’s attention on the center of the image, and also to create a sense of…Details
Recently on the Studio Artist User Forum there’s been a number of user art posts that showcase various blocky abstraction effects. This post details a different approach you can use to build this kind of effect style, as shown above. The idea is to build a stylized blocky abstraction of the source image that…Details