Three Training videos on Color Management through the source area as well as how to automatically make and save Color Palettes using your favorite images or using your favorite artist’s color schemes to colorize your own images.
The MSG Editing Commands located in the Studio Artist integrated Help Browser include a specific set of meta-edit commands you can use to automatically build various kinds of color gradients. These active link help commands are oriented at building color gradients to use in MSG presets via automatic edits made to the the MSG Advanced…Details
In a post 2 days ago we showed how to modify a MSG effect so that it’s coloring was derived from a custom color palette generated from a specific source image. The effect’s custom coloring is built into the resulting modified MSG preset. So if the source image is later changed, the effect’s coloring continues…Details
We were recently asked how to take an existing MSG preset and impose the colors of the source image onto the MSG preset. I was able to do this by adding an extra processor to the end of the MSG preset’s processor chain, that colorizes image streams based on a custom color palette. I derived…Details
Today’s post will look at a Truchet patterning based abstraction. Sebastian Truchet first looked at tiling patterns (called Truchet patterning) in 1704. MSG offers several different processors that let you generate a wide variety of different Truchet like tiling patterning effects. Some of these processors also allow for adaptive modulation of the patterning based on…Details
Today’ post continues the custom palette colorization thread we’ve been developing over the last 2 days worth of posts. We started out by showing how you could automatically generate a custom color palette from an image or painting you liked the color aesthetics of, and then use it to remap another image or movie to…Details
Today’s post picks up where yesterday’s left off. Yesterday we discussed how to auto-extract a custom color palette from a source image we liked the color appearance of, and then use the custom color palette to re-colorize a different source image or movie file to try and replicate the original color feel of the image…Details
Yesterday we briefly discussed auto-generating color palettes from specific images, and mentioned that one use for this feature is to re-colorize images or movie frames to match the color aesthetics or mood of a particular image or painting you like the color aesthetics of. This post will discuss the methodology of how to do re-colorization…Details
There was a question asked recently on the user forum concerning building up a simple color gradient like the one shown above in the Source Area. This post will look at this task in detail, explaining why you are better off using a manual approach as opposed to an automatic one for this kind of…Details
This post shows examples of different procedural images created using Swap evolution in the Evolution Editor, starting with the simple colorization preset we built in yesterday’s post. The point being that even with a simple MSG processor configuration by working with Swap and Mutate evolution processes you can still generate an infinite variety of different…Details
We’ve discussed 2 different colorization approaches over the last 2 days for building abstract procedural imagery using MSG. The first used a 1to3ModGradMap processor to colorize a single image stream by modulating between 2 different color gradients with a second image stream as a modulator. The second in yesterday’s post used a ForceColorMap processor to…Details
Today’s post will continue the topic we started yesterday, looking at different approaches to colorizing MSG procedural imagery. Today we’ll look at using the ForceColorMap processor to colorize a 3 channel MSG procedural preset.