Today we will show a technique you can use to associate a particular image or movie file as background content for a layer. To do this you use a Content Context action step in a a paint action sequence.
Most paint action sequences (PASeq) are composed of multiple action steps that work together to build a final finished effect. When initially building a PASeq, the ability to watch each individual action step update in real time as it plays back is useful feedback. But if you are using the PASeq to process live video…Details
This post will discuss how to re-use a PASeq like this, since it can easily be re-edited to reference a different movie brush file and associated auto-selection tiling size for the new movie brush you want to work with. We’ll also use a Vectorizer Outline Technique preset to overlay some additional facial features (as seen…Details
One cool aspect of Studio Artist is that it bridges the gap between 2D graphics or photo manipulation programs and animation or video processing programs. Animation and movie processing features can be useful to you even if you are only interested in generating static 2D artwork. This post will explore the concept of using…Details
Today’s post follows directly from the last 2 day’s posts, which re-examined some old Process Movie Tutorial examples. The movie processing examples detail how to incorporate the concept of overdrawing on a previous canvas output frame into building a movie processing effect in a paint action sequence (PASeq). One important consideration to take into account…Details
The following image is a still frame from a bezier path tween animation. A series of bezier path edge sketches were keyframed to build a morphing animation that transforms through a sequence of different still images of faces. The still image sketch output shown above was generated between 2 keyframes, so it’s a sketch…Details