Today’s post take a look at a MSG preset that generates an abstraction effect via horizontal mirror reflection symmetry along with some additional image processing. This approach to generating symmetry effects is an alternative to a recent post where we used successive applications of an interactive warp translate effect to build mirror symmetry in a…Details
Today’s post continues our discussion of the canvas gradient lighting PASeq preset discussed in yesterday’s post. Yesterday’s discussion focused on how we used the Simple Texture ip op to build a canvas texture simulation. Today we’ll take a look at a MSG preset used within yesterday’s PASeq preset that implements the gradient lighting effect shown…Details
Today’s post shows how to build a simple MSG preset to create a very simple circular shape animation movie file that loops every 100 frames. We will then use this movie file to modulate a paint synthesizer parameter when creating a second animation effect in tomorrow’s post.
Today’s post shows how to build a simple color wave abstraction of the source image. The effect combines a MSG preset that generates a series of colored bands with an interactive warp option that warps the colored bands based on the source image.
DualMode Paint presets built with a Warp DualOp can easily be interactively adjusted while they are auto-painting by moving the mouse in the main canvas. It’s also possible to build interactive DualMode Paint presets that use a MSG DualOp with a little bit of additional programming work. This post will discuss what you need to…Details
Today’s post shows off a spatially modulated nonlinear filtering effect I created by starting with the MSG preset we generated in yesterday’s post, and then working with Swap mutation in the Evolution Editor. This preset is built in a very similar way to yesterday’s organic kaleidoscopic effect, and will hopefully make you a little more…Details
Organic patterns in nature are oftentimes balance symmetry making an symmetry breaking. The interaction of the 2 opposing symmetry making and breaking forces give organic patterns a visual complexity missing in artificial images that have pure mathematical symmetry. There are a number of different MSG processors that use internal modulation to make and break geometric…Details
Simulating a Video Feedback effect. The post called Simulating Video Feedback described how to build a simple paint action sequence that incorporated an Image Compressor ip op effect and a MSG rotation and scaling effect to simulate analog video feedback. This post take a second look at that post, and shows how to build…Details
The image above is a frame capture from a MSG based procedural animation. A single MSG preset was run in loop action mode to generate the animation output. I opened a movie stream before starting the loop action run of the MSG preset, so each cycle of the loop action processing was output as a…Details
Today’s post continues our examination of Rutt Etra style processing effects. As we mentioned yesterday, the Rutt Etra video synthesizer was an influential early analog video synthesizer built in the 70s. The Rutt Etra style is based on modulating video scan lines, so you can think of it as a kind of displacement mapping effect.…Details
In yesterday’s post we used 2 temporal generators to build a procedural shape animation from a MSG preset. The preset was based on the 1C Abstract5 processor. Today we use 3 different stacked instances of this processor in a single MSG preset with 3 temporal generators to build a more complex time varying shape animation.
Today’s post continues off from yesterday’s as we continue to explore the “Simple MSG Shapes” preset category. Today we’ll show how to use the Shape1 MSG preset to generate an evolving shape animation.
All of these presets generate simple shapes or patterns. They are all based on index mapping a single channel black and white generated shape image with a color gradient to generate a colorized output shape. The images shown above are just a few of the different kinds of shapes or patterns you can generate with…Details
Today’s post continues our examination of some new DualMode Paint presets In Studio Artist. Today we’ll look at how to procedurally animate a MSG effect used as the Dual Op for a DualMode Paint preset by attaching temporal generators to editable MSG parameters.
Today’s post continues our discussion of dynamic DualMode Paint animation effects you can interactively control in real time. Yesterday we looked at a DualMode Paint preset based on an interactive warp DualOp. Today we will look at how to configure a MSG based DualOp that is interactively controlled by mouse movement in the canvas while…Details
Over the last 2 days we first showed how to build a paint synthesizer preset that uses an additional embedded MSG preset to paint a chaotic attractor, and then to build a moving paint animation by attaching temporal generators to editable parameters in the embedded MSG preset. Today we’ll modify yesterday’s animation approach to incorporate…Details
Today’s post continues the discussion we started yesterday, where we showed how to use an embedded MSG preset to make the paint synthesizer paint a chaotic attractor generated by the embedded MSG preset. Today we will show how to generate a moving paint animation of the chaotic attractor. We’ll use temporal generators attached to editable…Details
Studio Artist’s paint synthesizer can be extended by embedding MSG presets into the paint synthesizer. Today’s post will show how to take a MSG preset that generates a Pickover chaotic attractor and use it as a MSG Path Start Generator to drive auto-painting in the paint synthesizer.
The MSG Editing Commands located in the Studio Artist integrated Help Browser include a specific set of meta-edit commands you can use to automatically build various kinds of color gradients. These active link help commands are oriented at building color gradients to use in MSG presets via automatic edits made to the the MSG Advanced…Details
In yesterday’s post, we discussed how to use the Texture Synthesizer and keyframe interpolation in the PASeq timeline to create a simple self-animating color gradient mapped texture field animation. We also mentioned that you could build the same effect using MSG as opposed to the Texture Synthesizer (as shown above). We will show how to…Details