Abstract Generative Animation Using Time Particles and Water Wash Effects

  The image below is a frame capture from an abstract generative paint animation. The animation is based on the movement of time particles over the course of the animation. The paint time particles are part of a more complicated DualMode Paint preset that also incorporates locally adaptive displacement modulation. The water wash paint preset…

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Directed Evolution of Simple MSG Vector Shapes

  In a previous post we showed how to build a simple MSG preset that stacked a 3C Abstract11 CP processor to overlay simple arrow-like vector shapes to build an abstract procedural image. In this post we will expand on what we built on by hand, using the Evolution Editor and directed evolution to build…

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Using Paint Synthesizer Evolution to Build New DualMode Paint Effects

The image below was generated by working with the Paint Synthesizer Evolution help commands. But rather than running the Paint Synthesizer, I was running action painting in DualMode Paint operation mode. So, you can use the Paint Synthesizer Evolution Patch Memories and evolution commands to dynamically evolve new DualMode Paint presets in real time in…

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Rotoscoping Basics

How to Smooth Flicker in Auto-Rotoscoping Movie Editing Basics with a PAseq Preset This video explains how a Paint Action Sequence (PASeq) works in Studio Artist for making movies.  You can also use any PASeq to make still images as well.  This video will show you how to edit a Factory PASeq Preset.  You will…

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