In a previous post we showed how to build a simple MSG preset that stacked a 3C Abstract11 CP processor to overlay simple arrow-like vector shapes to build an abstract procedural image. In this post we will expand on what we built on by hand, using the Evolution Editor and directed evolution to build…Details
The image below is a frame capture from a movie stream animation generated by dynamically evolving a MSG preset used as the Dual Op in a DualMode Paint effect. This post continues our discussion from yesterday, but instead of working with the Paint Synthesizer Evolution help commands we’ll be using the MSG Evolution Editor live…Details
The image below was generated by working with the Paint Synthesizer Evolution help commands. But rather than running the Paint Synthesizer, I was running action painting in DualMode Paint operation mode. So, you can use the Paint Synthesizer Evolution Patch Memories and evolution commands to dynamically evolve new DualMode Paint presets in real time in…Details
How to Smooth Flicker in Auto-Rotoscoping Movie Editing Basics with a PAseq Preset This video explains how a Paint Action Sequence (PASeq) works in Studio Artist for making movies. You can also use any PASeq to make still images as well. This video will show you how to edit a Factory PASeq Preset. You will…Details
Three Training videos on Color Management through the source area as well as how to automatically make and save Color Palettes using your favorite images or using your favorite artist’s color schemes to colorize your own images.