The MSG Editing Commands located in the Studio Artist integrated Help Browser include a specific set of meta-edit commands you can use to automatically build various kinds of color gradients. These active link help commands are oriented at building color gradients to use in MSG presets via automatic edits made to the the MSG Advanced…Details
In yesterday’s post, we discussed how to use the Texture Synthesizer and keyframe interpolation in the PASeq timeline to create a simple self-animating color gradient mapped texture field animation. We also mentioned that you could build the same effect using MSG as opposed to the Texture Synthesizer (as shown above). We will show how to…Details
The image below is a frame capture from a simple procedural animation of a gradient mapped texture field generated using the Texture Synthesizer. This post will show how the animation was generated. In tomorrow’s post we’ll show the relationship between this kind of Texture Synthesizer effect, and how you could configure the same style of…Details
A favorite Texture Synthesizer effect of mine is to build texture based displacement mapping effects, like the one shown below. This post will show how to modify the simple Texture Synthesizer effect we were working with yesterday and configure it to be a texture driven displacement mapping effect.
The Texture Synthesizer is an older Studio Artist operation mode that can be used to generate procedural texture fields and texture based effects. While it is superseded to some extent by MSG these days, there are still lots of interesting visual effects you can generate with it. The Texture Synthesizer is designed so that the…Details