The conventional approach to using Studio Artist is to build up an effect in one or more more raster layers in the main Studio Artist canvas. And then to output the raster canvas view as a raster image file output. However, some Studio Artist effects can also be output as vector files. If the particular…Details
Today’s post will look at an adjustable parameter available in the paint synthesizer to help fine tune the behavior of a paint preset when you try to resize it. We’ll also talk about some fundamental changes that were made in the Studio Artist 4.03 update with regard to how resizing paint preset resizing works.
Temporal effects take multiple movie frames at different times as input and output a single effected output image. This post will help explain how to work with the temporal time window (the range of input frames used to build the effect) associated as an input to a temporal effect, and how by adjusting that time…Details
Today’s post started with the MSG preset we hand built in yesterday’s post that generated an abstract image based on combining together 3 1C Truchet FlipMod processors and a 3C Truchet Mod1 CP processor to build up an overlaid abstract patterning image. I then worked with the Evolution Editor, using the Swap control button in…Details
This post continues the discussion over the last 2 days, looking at different ways to build MSG presets that build complex overlaid truchet tiling patternings that are adaptively modulated with a source image. As with yesterday’s post, we’ll be focused more on creating an interesting abstract image with internal variability as opposed to building a…Details