Today’s post continues our series devoted to examining how to use Studio Artist to output resolution-independent vector effects as EPS or SVG vector files. Yesterday we discussed how to work with the vectorizer to output vector files. Today we’ll take a look at how to record vector paint presets in a paint action sequence (PASeq)…Details
The conventional approach to using Studio Artist is to build up an effect in one or more more raster layers in the main Studio Artist canvas. And then to output the raster canvas view as a raster image file output. However, some Studio Artist effects can also be output as vector files. If the particular…Details
Today’s post will look at an adjustable parameter available in the paint synthesizer to help fine tune the behavior of a paint preset when you try to resize it. We’ll also talk about some fundamental changes that were made in the Studio Artist 4.03 update with regard to how resizing paint preset resizing works.
Temporal effects take multiple movie frames at different times as input and output a single effected output image. This post will help explain how to work with the temporal time window (the range of input frames used to build the effect) associated as an input to a temporal effect, and how by adjusting that time…Details
Today’s post started with the MSG preset we hand built in yesterday’s post that generated an abstract image based on combining together 3 1C Truchet FlipMod processors and a 3C Truchet Mod1 CP processor to build up an overlaid abstract patterning image. I then worked with the Evolution Editor, using the Swap control button in…Details