A recent discussion on the Studio Artist User Forum about building paint action sequence (PASeq) presets to simulate brown weathered paper inspired me to put together a petroglyph simulation this afternoon. I’ll detail how I built the petroglyph effect in this post.
This post continues the recent series focused on using temporal generators to build self-animating MSG presets. Today’s post will focus on different coloring strategies for building abstract color imagery.Details
This post continues yesterday’s post on building self-animating MSG presets that create abstract procedural animation. In this example we’ll combine self-animating behavior generated via attached temporal generators along with some additional MSG keyframe animation using the PASeq timeline.Details
The following image is a single frame from an abstract animation generated with a self animating MSG preset. This post will discuss how to use temporal generators (TG) to self modulate MSG turbulence texture parameters to create generative animation effects.Details