An interesting discussion came up on the Studio Artist User Forum the other day, which concerned how to access a particular image stream I used in a post example. I gave a brief explanation as a reply to the user forum post, but we’ll explore this aspect of MSG editing more detail in this post.
Continuing the discussion from yesterday on building images rendered out of text characters in the paint synthesizer, today we’ll look at how to program raster vs vector drawing for text brush nibs. The image above shows essentially the same preset, the left side is rendered using raster text brush nibs, the right side is rendered…Details
There’s been a few images posted recently on the Studio Artist User Forum that were related to representing images with blocks of text, where the text size is modulated to represent the original image luminance. Of course that’s easy to generate in the Studio Artist paint synthesizer, so we’ll take a look at how to…Details
The image above is a piece of procedural art generated from a directed evolution session that started with the MSG preset configuration we built in yesterday’s post. We’ll take a look at the process I followed to create this image, and reflect on the nature of hand built design vs directed random mutation and evolution…Details
Today’s post will explore another MSG processor that generates abstract shapes, where the shape positioning is modulated by an input stream. We’ll show how you can stack multiple instances of the 3C Abstract 5 Grid Mod CP processor to build up spatially variant abstract image complexity.