I was asked why a paint synthesizer particle pen mode paint preset had very different drawing behavior and associated appearance when used manually vs when run with the Action button. The answer is that it’s all a function of how the preset is programmed in the paint synthesizer. Understanding the differences in behavior and how…Details
All of the different abstract images in this post were generated by working with Swap evolution in the Evolution Editor starting from the MSG preset we built in yesterday’s post. So we’re working with a fixed IO (input-output) routing configuration for all of the different effects. And the number of processors in the MSG effect…Details
Today’s post continues the image modulated apollonian gasket close packing experiment we started in yesterday’s post. We’ll modify yesterday’s MSG preset to combine 2 different image modulated close-packed abstractions into a single output image. And we’ll use self-modulating recursion to generate a series of images to build an abstract animation.
This post continues yesterday’s discussion of generating abstract imagery based on close packed circles, historically called an Apollonian Gasket. Today we’ll discuss how to use an input image stream to modulate the positioning of the close packed circles (as opposed to the random placement used in yesterday’s post).
The above image is an example of an Appollonian Gasket, otherwise know as close-packed circles. Technically the close packing should take place in a single large circle as opposed to the entire rectangular canvas, but we’ll ignore that minor detail. This post will show how to create close packed circle abstractions using MSG processors.