This post shows examples of different procedural images created using Swap evolution in the Evolution Editor, starting with the simple colorization preset we built in yesterday’s post. The point being that even with a simple MSG processor configuration by working with Swap and Mutate evolution processes you can still generate an infinite variety of different…Details
We’ve discussed 2 different colorization approaches over the last 2 days for building abstract procedural imagery using MSG. The first used a 1to3ModGradMap processor to colorize a single image stream by modulating between 2 different color gradients with a second image stream as a modulator. The second in yesterday’s post used a ForceColorMap processor to…Details
Today’s post will continue the topic we started yesterday, looking at different approaches to colorizing MSG procedural imagery. Today we’ll look at using the ForceColorMap processor to colorize a 3 channel MSG procedural preset.
Many MSG presets that generate 1 channel procedural textures use the 1to3GradMap processor to index map the black and white texture image through a color gradient to generate full color output. However, you can also work with 2 different color gradients to colorize procedural imagery. This post will show off how to do this using…Details
Yesterday we showed how to use the paint synthesizer to build a smart random screen halftone effect. today we will show how a simple editing change in the paint synthesizer can change the effect to emulate a woodcut screening or litho print effect.