The following image is a frame capture from an animation generated by running a MSG preset in loop action into an open movie stream. The processing is recursive, which means that the output of the previous MSG processing cycle is used as the input to the current MSG processing cycle. This post extends on the…Details
We’ve recently discussed various uses for movie pixel indexed background textures. Today’s post points out a useful feature associated with all image or movie based background textures you may be unaware of, the ability to build symmetry operations into the tiling associated with any image or movie based background texture.
The following image is a single frame from an abstract animation generated from a self-animating MSG preset. This post will take a look at how the MSG preset was built, showing off the user of Temporal Generators (TG) to self-animate MSG parameters. We’ll also show off a few MSG Editing tricks you might find useful…Details
Yesterday we discussed working with source images that include an alpha channel, as well as working with one of more layers using an alpha enabled canvas view. Today’s post continues our discussion of working with alpha channels by showing how to work with the paint synthesizer in an alpha enabled view.
There’s been a lot of discussion recently on the Studio Artist User Forum about working with alpha channels. While there is no need to get involved with alpha channels to build paint effects in Studio Artist, there is a full set of alpha channel features available for those of you who wish to use them.…Details