This Post shows how to work with the paint synthesizer in an alpha enabled view. We will start today’s example with the same Butterfly source image we used yesterday ( as shown in the 1st gallery image below). Remember, the Butterfly image is a TIFF image that contains an alpha channel. The easiest way…Details
There’s been a lot of discussion recently on the Studio Artist User Forum about working with alpha channels. While there is no need to get involved with alpha channels to build paint effects in Studio Artist, there is a full set of alpha channel features available for those of you who wish to use them.…Details
Today’s post continues our exploration of the Movie Pixel Index Background Texture feature in Studio Artist. So we’re working with movie brush files, but using them to build a dynamic background texture as opposed to a movie source brush. The 2 following images were created by a simple modification of the factory preset Default :…Details
Today’s post continues yesterday’s theme of working with self tiling patterns. Today we will show how you can use a stack of self tiling patterns stored as individual frames in a movie file to build a set of hatching patterns, where each frame in the movie corresponds to a hatch pattern for a fixed luminance…Details
The following images shows a simple self-tiling pattern followed by a 2×2 and 4×4 tile of the original pattern. This post will discuss how to generate self-tiling effects in the paint synthesizer. We’ll also take a look at the simple MSG preset we used to generate the 2×2 and 4×4 tiling shown above.