Source Colorizing an Existing MSG Preset : Part 2

In a post 2 days ago we showed how to modify a MSG effect so that it’s coloring was derived from a custom color palette generated from a specific source image. The effect’s custom coloring is built into the resulting modified MSG preset. So if the source image is later changed, the effect’s coloring continues…

Swap Evolving a Fixed MSG IO Routing Configuration

 Today’s post started with the MSG preset we hand built in yesterday’s post that generated an abstract image based on combining together 3 1C Truchet FlipMod processors and a 3C Truchet Mod1 CP processor to build up an overlaid abstract patterning image. I then worked with the Evolution Editor, using the Swap control button in…

Truchet Based Extreme Abstraction Ex2

 This post continues the discussion over the last 2 days, looking at different ways to build MSG presets that build complex overlaid truchet tiling patternings that are adaptively modulated with a source image. As with yesterday’s post, we’ll be focused more on creating an interesting abstract image with internal variability as opposed to building a…