Abstract Generative Animation Using Time Particles and Water Wash Effects

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The 2nd gallery image above shows the Path Shape control panel. Note that the max path length is set to 87 pixels, and the Path Type is set to be a Curved path.

The 3rd gallery image above shows the Paint Fill Setup control panel. Note that the Fill From parameter is set to the Paint Brush Load option. If we look at the 4th gallery image above (the Paint Brush Load control panel), we can see that an Image Processing Brush Load is being used for the interior fill of the paint nib. The Source for the image processing is the Canvas Contraction option, which is useful for generating a self-similarity fractal effect since it applies a reduction scaling warp effect to the canvas being loaded as the Source for the image processing.

The Algorithm is set to Paint Color Mean Shift, so the contracted canvas image is color shifted to match the associated source image area. The settings used for the interior fill of the paint nib, recolorizing a contracted canvas patch via the Brush Load settings, is what leads to the luminescent quality of the paint, with the fractal complexity associated at the edges of the drifting paint time particle shapes.

The 5th gallery image above shows the Brush Modulation control panel. Note that the Size Modulation is set to the Inv Path Length option. modulating the brush size based on the path length is what generates the Cone shape of the overall brush stroke associated with the drifting time particle.

To generate the animation, I opened a new movie stream, with an Enable Write on PASeq Cycle frame write flag enabled. I then pressed the Animate button in the PASeq control panel and let the 300 frame animation proceed to run. I then closed the open movie stream to view the completed animation. Note that I could have also used the Action : Animate with Paint Action Sequence : to Movie menu command to generate the movie file.

The finished abstract generative animation is available here. Note that the 2nd and 4th action steps along with the displacement ip op associated with the Dual Mode Paint effect are what is generating the dissipative trailing cloud effects drawn off of the moving time curved cone shaped particles.

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