Extending DualMode Paint Effects in a Custom PASeq

 Yesterday we showed how to combine paint synthesizer time particles along with an image operation effect to build a dynamic moving paint particle animation from a static source image. One limitation of DualMode Paint is that you can only interleave a single image processing effect into a dynamic paint preset. An alternative approach to building…

Simulating Pouring Paint

Someone recently asked me for some advice on programming the paint synthesizer to emulate paint pouring out of a hose, where the user could control the direction of the flow. And i’m assuming there’s some form of gravitational force associated with the paint movement as well. We’ll take a look at one approach to doing…