Yesterday we showed how to combine paint synthesizer time particles along with an image operation effect to build a dynamic moving paint particle animation from a static source image. One limitation of DualMode Paint is that you can only interleave a single image processing effect into a dynamic paint preset. An alternative approach to building this kind of dual paint and image processing effect is to build a custom paint action sequence (PASeq), and then run it in loop action. The PASeq approach to building this kind of animation effect allows for combining together multiple image processing effects into the overall paint-image process loop.
In today’s post we’re going to extend the effect we created yesterday. I was interested in adding some additional image processing effects to the overall processing loop to generate additional visual complexity into the resulting paint animation. I wanted the paint trails from the moving paint synthesizer time particles to dissipate over time in addition to just fading to black.
The approach I took was to rebuild the DualMode paint effect from yesterday’s post as a PASeq. Doing so allows me to add additional image processing action steps into the over all processing loop. The PASeq is then run in loop action or by using the Animate command button at the top of the PASeq Editor (both approaches are essentially the same). The PAseq I used for my enhanced paint animation effect is shown below.