Procedural Copper Gate

 The image above is a piece of procedural art generated from a directed evolution session that started with the MSG preset configuration we built in yesterday’s post. We’ll take a look at the process I followed to create this image, and reflect on the nature of hand built design vs directed random mutation and evolution…

Spatially Modulated Abstract MSG Grid Imagery

Today’s post will explore another MSG processor that generates abstract shapes, where the shape positioning is modulated by an input stream. We’ll show how you can stack multiple instances of the 3C Abstract 5 Grid Mod CP processor to build up spatially variant abstract image complexity.

Colorizing a MSG Procedural Image with 2 Color Palettes

We’ve discussed 2 different colorization approaches over the last 2 days for building abstract procedural imagery using MSG. The first used a 1to3ModGradMap processor to colorize a single image stream by modulating between 2 different color gradients with a second image stream as a modulator. The second in yesterday’s post used a ForceColorMap processor to…

Using 2 Color Gradients to Colorize Procedural MSG Textures

Many MSG presets that generate 1 channel procedural textures use the 1to3GradMap processor to index map the black and white texture image through a color gradient to generate full color output. However, you can also work with 2 different color gradients to colorize procedural imagery. This post will show off how to do this using…