Adjusting MSG Thumbs

What to do when the MSG Thumb Looks Different when you Drag it to the Canvas MSG has a bit of a mind of its own.  Here are some workarounds to try and get it close to the thumb representations.  First I would scale up your thumbs in the SA MSG Preferences (You may have…

Introduction to MSG

MSG – Modular Synthesized Graphics MSG stands for Modular Synthesized Graphics. MSG is a modular image processing architecture that allows you to build essentially an infinite number of different image or video processing effects or abstract procedural art images or animations. MSG presets can generate abstract procedural art from scratch, or can be configured to…

Directed Evolution of Simple MSG Vector Shapes

  In a previous post we showed how to build a simple MSG preset that stacked a 3C Abstract11 CP processor to overlay simple arrow-like vector shapes to build an abstract procedural image. In this post we will expand on what we built on by hand, using the Evolution Editor and directed evolution to build…

Using Paint Synthesizer Evolution to Build New DualMode Paint Effects

The image below was generated by working with the Paint Synthesizer Evolution help commands. But rather than running the Paint Synthesizer, I was running action painting in DualMode Paint operation mode. So, you can use the Paint Synthesizer Evolution Patch Memories and evolution commands to dynamically evolve new DualMode Paint presets in real time in…