Directed Evolution of MSG Presets – Hand Cleanup

  This post will continue yesterday’s MSG effect post by detailing how I started with yesterday’s MSG preset and then worked with directed evolution in the Evolution Editor to build a new MSG abstraction effect. Part of working with directed evolution involves what I call hand cleanup, checking the IO connections and doing minor hand…

Petroglyph Abstraction Effect

A recent discussion on the Studio Artist User Forum about building paint action sequence (PASeq) presets to simulate brown weathered paper inspired me to put together a petroglyph simulation this afternoon. I’ll detail how I built the petroglyph effect in this post.