Relationships Between the Texture Synthesizer and MSG Processing

In yesterday’s post, we discussed how to use the Texture Synthesizer and keyframe interpolation in the PASeq timeline to create a simple self-animating color gradient mapped texture field animation. We also mentioned that you could build the same effect using MSG as opposed to the Texture Synthesizer (as shown above). We will show how to…

Texture Synthesizer Displacement Mapping

A favorite Texture Synthesizer effect of mine is to build texture based displacement mapping effects, like the one shown below. This post will show how to modify the simple Texture Synthesizer effect we were working with yesterday and configure it to be a texture driven displacement mapping effect.

Recursive Modulation in the Texture Synthesizer

The Texture Synthesizer is an older Studio Artist operation mode that can be used to generate procedural texture fields and texture based effects. While it is superseded to some extent by MSG these days, there are still lots of interesting visual effects you can generate with it. The Texture Synthesizer is designed so that the…