In yesterday’s post, we discussed how to use the Texture Synthesizer and keyframe interpolation in the PASeq timeline to create a simple self-animating color gradient mapped texture field animation. We also mentioned that you could build the same effect using MSG as opposed to the Texture Synthesizer (as shown above). We will show how to do this in today’s post, as well as discuss the relationship between the texture synthesizer and certain MSG processors.
The paint action sequence (PASeq) below was used in yesterday’s post to generate the color gradient mapped procedural texture field animation. You can refer to yesterday’s post for more information on how we configured the Texture Synthesizer controls to generate the texture field color gradient mapping effect.