More on Simulating Video Feedback 2
Today’s post continues the discussion from yesterday about building MSG presets that simulate video feedback.
Today’s post continues the discussion from yesterday about building MSG presets that simulate video feedback.
Simulating a Video Feedback effect. The post called Simulating Video Feedback described how to build a simple paint action sequence that incorporated an Image Compressor ip op effect and a MSG rotation and scaling effect to simulate analog video feedback. This post take a second look at that post, and shows how to build…
Today’s post shows how to combine together an image operation effect and the Vectorizer to create a stylized black and white edge effect. We’ll be using the Vectorizer’s Flat Input Technique, which allows you to take a flat color image generated by a raster image processing effect and convert it into a vector representation.
The image below is a frame capture from a simple procedural animation of a gradient mapped texture field generated using the Texture Synthesizer. This post will show how the animation was generated. In tomorrow’s post we’ll show the relationship between this kind of Texture Synthesizer effect, and how you could configure the same style of…
Someone recently asked about how to generate a progressive wet melt effect applied to a movie file. So that as the processed movie plays, the wet melt effect applied to the movie gets progressively more extreme over time. This is actually pretty easy to achieve in Studio Artist, by key-framing your wet melt effect over…