Directed Evolution of MSG Presets – Hand Cleanup

  This post will continue yesterday’s MSG effect post by detailing how I started with yesterday’s MSG preset and then worked with directed evolution in the Evolution Editor to build a new MSG abstraction effect. Part of working with directed evolution involves what I call hand cleanup, checking the IO connections and doing minor hand…

Evolving Self-Animating MSG Presets

  The following screen shot shows the MSG Evolution Editor and it’s associated context menu commands. The context menu command called Run TG Grid Preview allows you to preview MSG presets that incorporate temporal generators attached to individual editable parameters. All of the individual small MSG preview cells will self-animate when TG Grid Preview is…

Procedural Copper Gate

 The image above is a piece of procedural art generated from a directed evolution session that started with the MSG preset configuration we built in yesterday’s post. We’ll take a look at the process I followed to create this image, and reflect on the nature of hand built design vs directed random mutation and evolution…