Texture Synthesizer Displacement Mapping

A favorite Texture Synthesizer effect of mine is to build texture based displacement mapping effects, like the one shown below. This post will show how to modify the simple Texture Synthesizer effect we were working with yesterday and configure it to be a texture driven displacement mapping effect.

Recursive Modulation in the Texture Synthesizer

The Texture Synthesizer is an older Studio Artist operation mode that can be used to generate procedural texture fields and texture based effects. While it is superseded to some extent by MSG these days, there are still lots of interesting visual effects you can generate with it. The Texture Synthesizer is designed so that the…

Cubist Paint Effects

It’s easy to generate various kinds of automatic cubist paint effects in Studio Artist.  Here’s a quick example I tossed together this morning. The effect starts with a digital source image, and then automatically processes it with a paint action sequence (PASeq for short) to quickly generate the cubist abstraction effect. You can think of…