Simple MSG Procedural Shape Animation
Today’s post continues off from yesterday’s as we continue to explore the “Simple MSG Shapes” preset category. Today we’ll show how to use the Shape1 MSG preset to generate an evolving shape animation.
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Today’s post continues off from yesterday’s as we continue to explore the “Simple MSG Shapes” preset category. Today we’ll show how to use the Shape1 MSG preset to generate an evolving shape animation.
All of these presets generate simple shapes or patterns. They are all based on index mapping a single channel black and white generated shape image with a color gradient to generate a colorized output shape. The images shown above are just a few of the different kinds of shapes or patterns you can generate with…
Today’s post continues our examination of some new DualMode Paint presets In Studio Artist. Today we’ll look at how to procedurally animate a MSG effect used as the Dual Op for a DualMode Paint preset by attaching temporal generators to editable MSG parameters.
Today’s post continues our discussion of dynamic DualMode Paint animation effects you can interactively control in real time. Yesterday we looked at a DualMode Paint preset based on an interactive warp DualOp. Today we will look at how to configure a MSG based DualOp that is interactively controlled by mouse movement in the canvas while…
Over the last 2 days we first showed how to build a paint synthesizer preset that uses an additional embedded MSG preset to paint a chaotic attractor, and then to build a moving paint animation by attaching temporal generators to editable parameters in the embedded MSG preset. Today we’ll modify yesterday’s animation approach to incorporate…