Extending DualMode Paint Effects in a Custom PASeq

 Yesterday we showed how to combine paint synthesizer time particles along with an image operation effect to build a dynamic moving paint particle animation from a static source image. One limitation of DualMode Paint is that you can only interleave a single image processing effect into a dynamic paint preset. An alternative approach to building…

DualMode Paint Animation of Evolving Chaotic Attractor

For the last 2 days we’ve explored generating paint animation based on a paint synthesizer preset that incorporates an embedded MSG preset that directs the paint synthesizer to auto-paint a dynamically evolving chaotic attractor. The embedded MSG preset uses temporal generators to procedurally modulate editable parameters associated with the generation of the chaotic attractor shape…