Source Colorizing an Existing MSG Preset : Part 2

In a post 2 days ago we showed how to modify a MSG effect so that it’s coloring was derived from a custom color palette generated from a specific source image. The effect’s custom coloring is built into the resulting modified MSG preset. So if the source image is later changed, the effect’s coloring continues…

Swap Evolving a Fixed MSG IO Routing Configuration

 Today’s post started with the MSG preset we hand built in yesterday’s post that generated an abstract image based on combining together 3 1C Truchet FlipMod processors and a 3C Truchet Mod1 CP processor to build up an overlaid abstract patterning image. I then worked with the Evolution Editor, using the Swap control button in…

Truchet Based Extreme Abstraction Ex2

 This post continues the discussion over the last 2 days, looking at different ways to build MSG presets that build complex overlaid truchet tiling patternings that are adaptively modulated with a source image. As with yesterday’s post, we’ll be focused more on creating an interesting abstract image with internal variability as opposed to building a…

Truchet Patterning Abstraction Effect

Today’s post will look at a Truchet patterning based abstraction. Sebastian Truchet first looked at tiling patterns (called Truchet patterning) in 1704. MSG offers several different processors that let you generate a wide variety of different Truchet like tiling patterning effects. Some of these processors also allow for adaptive modulation of the patterning based on…