Today’s post started with the MSG preset we hand built in yesterday’s post that generated an abstract image based on combining together 3 1C Truchet FlipMod processors and a 3C Truchet Mod1 CP processor to build up an overlaid abstract patterning image. I then worked with the Evolution Editor, using the Swap control button in the top control bar of the Evolution Editor to evolve mutated variations of yesterday’s preset.
I continued my directed evolution session by continuing to generate a series of new swap evolved mutations of the original MSG preset until I ended up with the new abstract effect above. We’ll look at the IO (input-output) routing of the new MSG preset effect and show that although it’s individual processor have been swap evolved and are different than the original starting processors used in yesterday’s preset effect, the IO routing strategy we developed in yesterday’s preset is still being used in the our new evolved preset. So the underlying design strategy used to build the original effect is still maintained through the particular random directed evolution process we followed, and is actually quite important in terms of defining the range of potential effect styles that can be generated using it.The first gallery image below shows the Evolution Editor and the Swap evolution command button I used multiple times in my directed evolution session to build today’s new preset from yesterday’s starting point.
After pressing the Swap button, I get a new set of swap evolved mutated preset variants in the individual preview cells located in a grid in the Evolution Editor. Each preview cell contains an internal processor list that is different in some way from the ones used in the other preview cells. That’s the nature of swap evolution,random processors are swapped into random index positions in the processor list for each preview cell.
For each cycle of Swap evolution, I then click on the mutated preview cell I liked the best. This then generates a series of parameter mutated variations of the clicked preset (so all of the preview cells have the same processor chain after the preview cell mutation click). You continue the ‘Swap‘ – ‘click on swap preview output you like the best‘ cycle until you get to a new evolved effect you like enough to keep.