In a post 2 days ago we showed how to modify a MSG effect so that it’s coloring was derived from a custom color palette generated from a specific source image. The effect’s custom coloring is built into the resulting modified MSG preset. So if the source image is later changed, the effect’s coloring continues to track the original custom source palette we built for the modified effect, as opposed to dynamically tracking the new loaded source image.
In today’s post, we’ll show how to hand edit yesterday’s colorizing effect so that it directly colorizes based on the current source image (as opposed to a static custom color palette).
As you will recall from yesterday’s post, we used the SmoothColorMap processor as the last processor in the effect to colorize the effect output based on a custom color palette. The first gallery image below shows the IO (input-output) connections we used for the SmoothColorMap processor we added to custom colorize yesterday’s MSG effect.