Note that the overall configuration of how the MSG preset is built is identical to yesterday’s preset. 4 MSG processors that generate a single image stream output are attached to the ROut,GOut,BOut, and TmpImg image streams. The 3 channel color image represented by the (ROut,GOut,BOut) image streams is then colorized by the ForceColorMap_DualMod processor, where the TmpImg stream is used to modulate between the 2 different color palettes used for the ForceColorMap colorization prcess.
It should be apparent that just by swapping in different generate processors, and mutating their editable parameters, and mutating the associated color palettes for the colorization process, you can generate an infinite variety of different procedural imagery. And this is juts from one fixed MSG processor routing configuration.
You could spend a lifetime exploring all that MSG has to offer. Due to the modular nature of the MSG image processing environment, you really can use it to create an infinite variety of different procedural abstract images as well as source image or video processing effects.