Colorizing 3 Channel MSG Procedural Imagery

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The 2 gallery images above show mutated variations of our simple MSG preset in the Evolution Editor. The first image is using the ForceColorMap processor to colorize the output based on the 2 color palettes. The second image shows what we get when we turn off the ForceColorMap processor.

Note that all of the mutations generated without the ForceColorMap processor have a certain similarity to their look, while the first set of mutations generated with the ForceColorMap processor show off a great variety of different color styles (and are more visually interesting because of the more complex coloring in the various procedural images).

The SmoothColorMap processor is another processor that can be used to colorize a full color procedural image based on a single color palette stream.

Categories: Colorizing, MSG
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