Today’s post continues our look back at the old Process Movie Tutorials that we started with yesterday’s post. If you have not read yesterday’s post, please read it before continuing. Today’s example will again show off the differences between building a paint action sequence (PASeq) that erases to white and then paints each frame, vs the concept of overdrawing on top of a modified previous output frame.
The first approach generated visual flicker in the rendered paint animation, while the second approach works to reduce or eliminate perceived visual flicker in the rendered paint animation, even though the same individual paint strokes are used to draw each individual movie frame in both cases. The second approach is powerful because it introduces temporal continuity into the rendered animation, which as we discussed yesterday is the key to generating flicker free paint animations.
The paint action sequences used in this post are all part of the Default : Process Movie Tutorials PASeq preset category. Today we will respective be looking at the 04 Autoedge-Erase, 05 Autoedge + Flow1, and 06 Autoedge + Flow2 PASeq presets in this category.
The first 04 Autoedge-Erase PASeq is shown below. Note that the first SetCanvas action step erases the canvas to white. All of the additional AutoPaint action steps work with a rough auto paint preset. The paint synthesizer was edited so that the first AutoPaint action steps focus on roughing in the edge structure of the source frame. This process continues for the remaining AutoPaint action steps with progressively smaller brush sizes, to build finer and finer detail in the painting.