Yesterday we showed how to configure the paint synthesizer to build vector paint blobs that simulate splashing paint. Today we’ll extend yesterday’s abstract paint effect to build a finished painting that is more representational of the source image.
The paint action sequence (PASeq) used to build today’s source abstraction paint effect is shown below.
The PASeq starts off by erasing the canvas to black.
A modified version of the vector blob splash paint preset we built in yesterday’s post is then used to auto paint in the source image. The editing modifications made to yesterday’s paint preset were designed to help make the abstract paint effect a little more representational. I turned on the Clip Blob parameter in the Brush Type control panel to ColorClip. This Clip Blob setting tries to build the vector paint blobs so that they don’t overdraw color region boundaries in the source image. It does this by intelligently modifying their shape. So you end up with a tighter painted image when this control is turned on.
I also set the Size Modulation parameter in the Brush Modulation control panel to Inverse Texture Energy. This will modulate the brush size so that it gets smaller at edge areas in the source image. Again, this was done to help better represent the source image in the generated abstract painting.
To further anchor the abstracted painted image, I used the Vectorizer Outline Technique to overlay a black edge outline onto the final painted image.
The PASeq preset used to generate this abstracted vector paint effect is available 7-1-11.paseq