Making a Self-Tiling Pattern using the Paint Synthesizer

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The simple MSG preset shown above consists of a single 3C Tile processor. Note the IO (input-output connections used to route the 3 RGB color channel inputs to the MSG effect through the 3C Tile processor and then out to the RGB output channels of the MSG effect.

Since we want the MSG preset to process the canvas (as opposed to the source image), i’ve shown the Editor in MSG operation mode with the IP Source set to Current Layer. If the IP Source was set to Source Image, then the source image would tile as opposed to the canvas when the MSG preset was run.

Remember that the preview image in the MSG Advanced Editor always works with the source image as it’s IP Source. That’s the reason why you see an image being tiled in the 1st gallery image above as opposed to our canvas painted pattern image.

A Caveat

One thing to keep in mind is that the Wrap Path at Edge control does not currently effect vector paint presets in Studio Artist ( as of the 4.03 release). We hope to fix this issue in the future, but it’s something to be aware of if you are going to use this feature. For more information on the difference between a normal paint synthesizer raster paint preset vs a vector paint preset, you can check out this tip.

Tomorrow we will further examine how to work with self tiling patterns to build a movie background texture which can be used for pixel accurate hatching effects.

Categories: Mosaics, Painting and Paint Synthesizer
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3 Comments

  1. Thanks for posting this John the tiling effects in S.A are something that interest me greatly especially for use with creating 3d tiling textures.Just to confirm the msg tile effect you discuss John – that’s not wrapping at the edges of the canvas – you’re demonstrating how to make the msg tile in itself?Some further questions how does a user increase the amount of tiling in the msg?Lastly one final query, can msgs when tiled like this be used in a similar way as background textures to paint through the msg globally i.e with a fixed orient mod and global tracking? As yet there isn’t an option in background textures for msg’s so is there another way to achieve this? Many thanks John

  2. The MSG preset is doing a tiling effect, so it’s not wrapping at the edges of the canvas. I’m taking the original self-tilingimage created by using the paint synthesizer with wrapping at the edges of the canvas turned on, and then feeding that into the MSG tiling preset as it’s input source.The ‘3C Tile’ processor can generate everything that the tiling mode in the old MSG Evolver application (which shipped with studio artist 3.5 as the MSG editor) could generate (as far as tiling effects go). There are a large number of editable parameters associated with the 3C Tile processor. You select the processor in the processor chain editor, and then you can edit it’s associated parameters in the Parm (parameter) tab on the right side of the MSG Advanced Editor.You could use a MSG Brush Load and try to texturize something that way. Or use a MSG Live Brush Source and then try to work with it that way. You are right, there aren’t MSG background textures right now,we should add that as an option in the future.

  3. Many thanks John. The future for MGS’s is infinitely bright and wildly exciting. MSG’s that are tileable to the canvas edges and as background textures is something I very much look forward for sure.It would be amazing to see tileable evolving/morphing msgs – as they evolve so does their tiling at their boundaries outputting these as movies alone , where moment and metamorphosis intermingle would be breathtaking.In that sense I also envisage too a very exciting future for gallery show and msg’s. I have a very strong feeling that the best is yet to come and MSG’s will play an ever increasing role in that potential.What’s nice about all this? It’s like waiting for Santa Claus to arrive :-)!!

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