All of the different abstract images in this post were generated by working with Swap evolution in the Evolution Editor starting from the MSG preset we built in yesterday’s post. So we’re working with a fixed IO (input-output) routing configuration for all of the different effects. And the number of processors in the MSG effect stays the same as well. The only thing that changes is that new processors with identical IO routing configurations are randomly swapped in to random processor positions during the course of the directed evolution session.This example shows how you can start with a pre-existing effect and create endless variations on it that look radically different with no real technical understanding of how MSG works internally.
The image gallery below shows off the different MSG presets used to build the above images. Note that they all have the same number of processors in them. Because we were using Swap evolution to generate the new mutated presets in the Evolution Editor, specific presets may change during the course of the swap evolution but the IO (input-output) routing configurations and number of processors always stays the same.