Today’s post shows how to take the stylized set of bezier sketch paths we generated in yesterday’s post, and use them in a Bezier Context action step in a PASeq to generate keyframed bezier path movement over time. This lets us build an animated painted sketch effect based on the keyframe movement of the bezier paths over time. For this simple example we’ll just use 2 keyframes, based on the original bezier sketch effect derived in yesterday’s post and a second bezier warped version of those original bezier sketch paths.
The first gallery image below shows the hand edited stylized bezier paths we generated in yesterday’s post. We’re assuming you still have that set of stylized bezier paths in the bezier path frame. We discussed how to generate them in yesterday’s post. There are File : Export and File : Import menu commands that let you export and import a Bezier Path Frame so you can save and restore sets of bezier paths you have manually edited.
Here is the preset 52611BezWarpSketchAnim.paseq