Random Evolution and Exploration using Paint Synthesizer Evolution

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The 2nd gallery image shows the Source Area after I pressed the load random source image command link. Note that I now have a random source image loaded as my current source image.

So where do the random images come from. They are selected from a folder of source images you define in the Gallery Show preferences dialog ( as shown in the 3rd gallery image above). My Gallery Show Source Folder preference points to a folder on my hard disk that contains thousands of random news images.  That’s my personal artistic approach, since I often like to work with topical news imagery to create paintings. However, you are free to build your own personal sets of photo imagery that suits your particular artistic tastes, which will probably be very different than mine. You also might want to work with different gallery show source image folders at different times ( based on your mood or what kind of project and associated visual results you are trying to achieve), as opposed to always leaving it set to some specific folder of images.

The 1st gallery image below shows off another fun command being pressed, which is called random load all patch memories.




The 2nd gallery image above shows the Play command for Patch Memory 1 being pressed. This loads the contents of Patch Memory 1 into the paint synthesizer, and the result when the Actin button is pressed is shown in the 3rd gallery image.

The 4th gallery image above shows the Play command for Path Memory 2 being pressed. This loads the contents of Patch Memory 2 into the paint synthesizer, and the result when the Action button is pressed is shown in the 5rd gallery image.

The 6th and 7th gallery images above show the action paint results for the 3rd and 4th Patch Memories respectively.

The image at the top of the post shows a visual effect I was able to generate by pressing the action button and then repeatably pressing the different Play buttons associated with the 4 Patch Memories in different orders. There’s a big element of chance in this kind of approach to working. You can very quickly build up new and interesting visual imagery. You can also quickly generate some not so good images, but the whole point is to move quickly trying out different ideas.

Evolving New Paint Presets

As we mentioned in yesterday’s post, there are a number of Mingle and Morph commands in the Paint Synthesizer Evolution help page that can be used to evolve new paint synthesizer presets based on the contents of the 4 Patch Memories.

Now there are different approaches you can take when evolving new paint presets. You might want to meticulously select specific paint presets that you wish to combine different attributes from to evolve your new paint presets. So that would involve you selecting specific paint presets, importing them, and then Recording them into individual Patch Memories prior to morph or mingle evolution.

Or, you can throw caution to the wind like we’re doing in this post and just work with random sets of paint presets that were randomly loaded in the the Patch memories.

The 1st gallery image below shows the paint synth mingle 1-2-3-4 command link. So pressing this command link will mingle evolve a new set of paint synthesizer parameters by randomly mingling individual parameter settings from all 4 Patch Memories.






Remember, as discussed yesterday, mingle evolution doesn’t change parameter values, it just mixes up different ones taken from the specified Patch Memories. Morph evolution interpolates between the specified Patch Memories paramer settings, so it is capable of creating much more extreme effect changes (as well as lots of paramter setting combinations that lead to uninteresting results).

I tend to find Mingle evolution more useful because it’s more controlled, but while Morph evolution can lead to a lot of junk sometime something really magical pops out. Also, remember that you can use any of these commands while the paint synthesizer is running. So you can be mingle or morphing on the fly (as well as loading new sets of random paint presets) in real time as the paint synthesizer auto-paints.

By using this paint synth mingle 1-2-3-4 command link along with the 4 randomly loaded paint presets stored in the 4 Patch memories discussed above, I was able to create the new paint effects shown in the gallery images above.

One Minute Paintings

Paint Synthesizer Evolution has been used to great effect by some Studio Artist users. H.J. Kropp in particular is the master of the One Minute Painting, as seen in some of the examples on his blog.

How you use the large set of features available in the Paint Synthesizer Evolution help page is really up to you and your personal tastes and approaches to working. If you want to be very picky and specific, meticulous and thoughtful in all of your decisions, you can certainly do that. If you think though how the Mingle and Morph evolution processes work, taking the time to pick specific paint presets that are going to evolve together well in interesting ways can be very fruitful. and lead to very focused and thoughtfully designed sets of new paint presets.

Or, if you want to be spontaneous, you can just hit action and start pressing active commands and become a master of controlling chaos. If you are creatively blocked or bored, you can use the features discussed above to help jump start your creativity, perhaps leading you down new visual exploration paths you never even knew StudioArtist (or yourself) were capable of creating.

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