There’s are many different approaches you can take to simulate paint effects on lighted textural surfaces and there are several presets in the the Paint Synthesizer that have really nice canvas texture effects. Today’s post starts to break apart a PASeq preset that uses the Simple Texture image operation effect to build an artificial canvas texture. Additional MSG and image operation effects are then used to take the canvas texture and apply it to the source image, giving it a visual look like it’s been printed on a textured canvas.
PLEASE NOTE: There are several ready made canvas texture presets in the Paint Synthesizer > AutoPaint > Canvas Textures – Apply to Canvas
The paint action sequence (PASeq) preset used for the texturing effect at the top of the post is shown below. It’s from a factory PASeq preset called ‘Canvas Textured 1a’. You can grab it CanvasTextured1a
With any lighted texturing effect like this one there are 2 different components to the effect. There’s the generation of the texture field. And then the modulation of a lighting effect with the texture field.
The first 3 action steps in the PASeq generate the canvas texture simulation. The first action step just erases the canvas to white. The 2nd and 3rd action steps use 2 different applications of the Simple Texture image operation effect.
The canvas texture simulation generated by the first 3 action steps in the PASeq is shown in the first gallery image above. The 2nd and 3rd gallery images above show off the Simple Texture control panel settings used to simulate the coarse canvas texture. Note that the 2nd application of the Simple Texture field is generated with a 90 degree Angle orientation offset. The Min Composite setting is also used for the second Simple Texturing operation so that it’s generated directional texture field is combined with the first 90 degree offset directional texture field (as opposed to overwriting it by using the Replace Composite setting).
The Simple Texture ip op is a quick and easy tool to generate a wide variety of different black and white procedural texture patterns.
There are lots of different ways to generate a texture field image in Studio Artist. You could use the Texture Synthesizer, a MSG preset, or the paint synthesizer. The texture field generated today is procedural, so it’s generated mathematically as opposed to be derived from a tiled image. Using the paint synthesizer you could also generate a tiling off of a textured image brush.
In tomorrow’s post we’ll take a look at the rest of this effect, and what is going on in it.